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Galac-Tac Art Rework WIP

Recently I joined the Galac-Tac mod team, who are responsible for the mod sharing the namesake for Fallout 4. The mod is based off the real life armor made by AR500, which is a modern reinterpretation of the Boba Fett/Mandalorian armor from Star Wars. I was tasked with replacing the old art assets with newer, more fleshed out versions. This means I ended up modelling basically all the armor from scratch, keeping modularity and customization in mind for the player. The scope of the project got away from me, as I kept adding variations and skins, making a full set for each of the devs involved, as well as different colors, camos, and stylish interpretations from other media. Overall, I think it turned out quite well, and have handed off the assets to the rest of the team to get it in game, so I am super excited to see it in the wasteland!

The original mod can be found here, so you can see before/after, and download it, as it's a great mod! None of my work has been implemented yet, it will next update.
https://www.nexusmods.com/fallout4/mods/42945

Some of the Developer skins.

Some of the Developer skins.

This is the standard solid color for the visor, the helmet is independent so players can mix together colors. The cheek plates are also removable for a lighter helmet.

This is the standard solid color for the visor, the helmet is independent so players can mix together colors. The cheek plates are also removable for a lighter helmet.

The main color themes center around these three, grey, tan, and green.

The main color themes center around these three, grey, tan, and green.

The NVG counterweight and ear protection are independent, allowing players to mix and match as well.

The NVG counterweight and ear protection are independent, allowing players to mix and match as well.

The NVG counterweight also includes all the same color options as the helmet and visor.

The NVG counterweight also includes all the same color options as the helmet and visor.

There are two main helmet variations, painted and covered. This is the painted version. I also realize the NVG mount has some errors, that has been fixed, but still shows up in the renders.

There are two main helmet variations, painted and covered. This is the painted version. I also realize the NVG mount has some errors, that has been fixed, but still shows up in the renders.

There are many paintjobs, some more serious than others.

There are many paintjobs, some more serious than others.

This is the covered version.

This is the covered version.

There are a few covered variations, all serious.

There are a few covered variations, all serious.

My dev helmet.

My dev helmet.

A WIP of Rose's dev helmet.

A WIP of Rose's dev helmet.

Vessel's dev helmet

Vessel's dev helmet

Vlad's dev helmet.

Vlad's dev helmet.

Ghost's dev helmet.

Ghost's dev helmet.

Shu's dev helmet.

Shu's dev helmet.

WIP of Jumpman's dev helmet.

WIP of Jumpman's dev helmet.

Some of the variations are not so serious, and even include some exclusive accessories!

Some of the variations are not so serious, and even include some exclusive accessories!

The main visor also has many mesh varieties.

The main visor also has many mesh varieties.

The mod also includes an infantry variant visor.

The mod also includes an infantry variant visor.

This also has all the same skins.

This also has all the same skins.

One of the Devs wanted their skin to be on the infantry visor instead, so this is Wolf's skin.

One of the Devs wanted their skin to be on the infantry visor instead, so this is Wolf's skin.

The chest armor includes the same solid skins.

The chest armor includes the same solid skins.

As well as the same camo patterns as the helmet.

As well as the same camo patterns as the helmet.

But as this is for Fallout 4, there are skins for the various in-game factions.

But as this is for Fallout 4, there are skins for the various in-game factions.

As the original inspiration for the armor is Star Wars, I had to make a few skins based off those iconic characters.

As the original inspiration for the armor is Star Wars, I had to make a few skins based off those iconic characters.

A few misc. skins exist as well.

A few misc. skins exist as well.

The devs all got their own custom armor as well.

The devs all got their own custom armor as well.

I built the standard shoulder in 3 parts, so when they are put in engine the player can choose light, medium, or heavy standard shoulder armor. This also allows the prevention of the objects baking into each other, so AO doesn't show up in unwanted areas.

I built the standard shoulder in 3 parts, so when they are put in engine the player can choose light, medium, or heavy standard shoulder armor. This also allows the prevention of the objects baking into each other, so AO doesn't show up in unwanted areas.

Every form of shoulder armor includes the same collection of skins.

Every form of shoulder armor includes the same collection of skins.

A quick gif with 3 renders out of 3Ds Max, to show how the shoulder is modular.

A quick gif with 3 renders out of 3Ds Max, to show how the shoulder is modular.

An animation of renders from 3Ds to show how shoulders are modular, and varied. Renders of the Samurai and Clone shoulders will be in the final post. Yes, they also have all the same skins.

An animation of renders from 3Ds to show how shoulders are modular, and varied. Renders of the Samurai and Clone shoulders will be in the final post. Yes, they also have all the same skins.

A full render of the upper torso.

A full render of the upper torso.

All the main standard skins.

All the main standard skins.

The armor also includes various props to be attached in Outfit Studio for the game.

The armor also includes various props to be attached in Outfit Studio for the game.

How they can be used on the kit.

How they can be used on the kit.

More props.

More props.

These have many possible loadouts.

These have many possible loadouts.

Legs were textured exploded so I would avoid objects baking into each other, also allows for different loadouts.

Legs were textured exploded so I would avoid objects baking into each other, also allows for different loadouts.

Has all the same skins.

Has all the same skins.

Legs also have many variations. And now you can see how I used the strap in substance to prevent baking errors, and let me place props in the molle straps by simply editing a couple verts.

Legs also have many variations. And now you can see how I used the strap in substance to prevent baking errors, and let me place props in the molle straps by simply editing a couple verts.

A heavy Juggernaut neck armor piece.

A heavy Juggernaut neck armor piece.

I don't know if you noticed, but the helmet, chest, and arms all have patches. These have their own material, so players can pick their own patches, independently from the other armor pieces. Here are a few. More coming.

I don't know if you noticed, but the helmet, chest, and arms all have patches. These have their own material, so players can pick their own patches, independently from the other armor pieces. Here are a few. More coming.