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Thomas Bell
Thomas Bell
Game Artist
Boise, Idaho, United States

Summary

I am a 3D game artist. I'd like to focus on environment and hard surface modelling.

Skills

3D ModelingTexturing

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
World Machine
World Machine
Quixel Suite
Quixel Suite

Experience

  • 3D Generalist at Visual Purple
    Boise
    April 2021 - May 2024

    -Model and texture Air Force equipment in Modo for use in UE4 for a VR training sim

    -Participate in reference gathering on site of equipment, including photos and scans

    -Model and texture various contract equipment, such as drones, vehicles, and environments

    -Model and Texture assets for Scrap Age and Scrap Age Survivors, a VR and mobile title

    -Helped onboard new artists to Modo, as it is not as common as other modeling packages

    -Due to speed and versatility, was retained until all artists were laid off