I am a 3D game artist. I'd like to focus on environment and hard surface modelling.
-Model and texture Air Force equipment in Modo for use in UE4 for a VR training sim
-Participate in reference gathering on site of equipment, including photos and scans
-Model and texture various contract equipment, such as drones, vehicles, and environments
-Model and Texture assets for Scrap Age and Scrap Age Survivors, a VR and mobile title
-Helped onboard new artists to Modo, as it is not as common as other modeling packages
-Due to speed and versatility, was retained until all artists were laid off